FIOMOL STUDIO

ServerDeck

Control your game infrastructure from your pocket. Real-time RCON, player management, and analytics.

ServerDeck Mobile Admin

Real-time Console

Low-latency Websockets directly to Spigot/BungeeCord. Supports single servers or entire networks.

Distributed User Mgmt

Sync bans and permissions across all lobbies and game servers instantly via Plugin Messages.

Fail-Closed Security

Critical commands (OP/Stop) require real-time license API verification. Rate-limited at 60 req/min.

Distributed System Architecture

A decoupled architecture connecting Android (Kotlin), a Ktor Permissions API, and Java Plugins. The system handles "Single-Server" and "Network" modes seamlessly.

Android AppKotlin / RetrofitOffline-SmartPermissions APIKtor / Feature FlagsFiomolProxyBungeeCord / JavaCustom WebServerLobbySurvivalSkyWarsAuth & FlagsHTTP/WebSocket 8000Plugin Messages (Sync)

Tech Stack

  • Android: Kotlin + Retrofit + Room
  • Backend: Ktor (Permissions) + Java (Plugins)
  • Infra: ConfigCat (Flags) + RevenueCat (Subs)

Key Engineering

  • Resilience: Local Caching & Offline Support
  • Security: Fail-Closed Licensing & Rate Limiting
  • Scalability: Proxy-level command dispatch