ServerDeck
Control your game infrastructure from your pocket. Real-time RCON, player management, and analytics.

Real-time Console
Low-latency Websockets directly to Spigot/BungeeCord. Supports single servers or entire networks.
Distributed User Mgmt
Sync bans and permissions across all lobbies and game servers instantly via Plugin Messages.
Fail-Closed Security
Critical commands (OP/Stop) require real-time license API verification. Rate-limited at 60 req/min.
Distributed System Architecture
A decoupled architecture connecting Android (Kotlin), a Ktor Permissions API, and Java Plugins. The system handles "Single-Server" and "Network" modes seamlessly.
Tech Stack
- • Android: Kotlin + Retrofit + Room
- • Backend: Ktor (Permissions) + Java (Plugins)
- • Infra: ConfigCat (Flags) + RevenueCat (Subs)
Key Engineering
- • Resilience: Local Caching & Offline Support
- • Security: Fail-Closed Licensing & Rate Limiting
- • Scalability: Proxy-level command dispatch